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- # SCCS Id: @(#)Caveman.des 3.1 91/12/24
- # Copyright (c) 1989 by Jean-Christophe Collet
- # Copyright (c) 1991 by M. Stephenson
- # NetHack may be freely redistributed. See license for details.
- #
- # The "start" level for the quest.
- #
- # Here you meet your (besieged) class leader, Shaman Karnov
- # and receive your quest assignment.
- #
- MAZE: "C-start",' '
- FLAGS: noteleport,hardfloor
- GEOMETRY:center,center
- MAP
-
- ...... .......................... ... .... ......
- ...... .......................... ........ .... .....
- ..BB ............................. ......... .... ..
- .. ...................... ....... .. .... ..
- .. .................... .. ....... .. ...
- .. S BB ..... ....... .... ....
- .. ... . .. ........ .. .. .. ...
- .. ...... .. ............ .. ...
- . .... .. ........ .. ...........
- ... .. .. ............. ...................
- ..... ..... ............................... ...........
- .....B................ ... ...
- ..... . .......... .... . ... .......... ...
- ... .. ............. .. ................... ....
- BB .. ......... BB ... .......... .. ... ...
- ...... ..... B ........ .. .. .... ...
- .......... .......... ..... ... ..... ........
- .. ... . ..... .... .. ... ..
-
- ENDMAP
- # Random Monsters
- RANDOM_MONSTERS: 'h', 'H'
- # Dungeon Description
- REGION:(00,00,75,19),unlit,"ordinary"
- REGION:(13,01,40,05),lit,"temple",unfilled,true
- # The occupied rooms.
- REGION:(02,01,08,03),lit,"ordinary",unfilled,true
- REGION:(01,11,06,14),lit,"ordinary",unfilled,true
- REGION:(13,08,18,10),lit,"ordinary",unfilled,true
- REGION:(05,17,14,18),lit,"ordinary",unfilled,true
- REGION:(17,16,23,18),lit,"ordinary",unfilled,true
- REGION:(35,16,44,18),lit,"ordinary",unfilled,true
- # Stairs
- STAIR:(02,03),down
- # Portal arrival point
- BRANCH:(71,09,71,09),(0,0,0,0)
- # Doors
- DOOR:locked,(19,06)
- # The temple altar (this will force a priest(ess) to be created)
- ALTAR:(36,02),law,shrine
- # Shaman Karnov
- MONSTER:'@',"Shaman Karnov",(35,02)
- # The treasure of Shaman Karnov
- OBJECT:'(',"chest",(34,02)
- # neanderthal guards for the audience chamber
- MONSTER:'@',"neanderthal",(20,03)
- MONSTER:'@',"neanderthal",(20,02)
- MONSTER:'@',"neanderthal",(20,01)
- MONSTER:'@',"neanderthal",(21,03)
- MONSTER:'@',"neanderthal",(21,02)
- MONSTER:'@',"neanderthal",(21,01)
- MONSTER:'@',"neanderthal",(22,01)
- MONSTER:'@',"neanderthal",(26,09)
- # Non diggable walls
- NON_DIGGABLE:(00,00,75,19)
- # Random traps
- TRAP:"pit",(47,11)
- TRAP:"pit",(57,10)
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- # Monsters on siege duty (in the outer caves).
- MONSTER: 'h',"bugbear",(47,02),hostile
- MONSTER: 'h',"bugbear",(48,03),hostile
- MONSTER: 'h',"bugbear",(49,04),hostile
- MONSTER: 'h',"bugbear",(67,03),hostile
- MONSTER: 'h',"bugbear",(69,04),hostile
- MONSTER: 'h',"bugbear",(51,13),hostile
- MONSTER: 'h',"bugbear",(53,14),hostile
- MONSTER: 'h',"bugbear",(55,15),hostile
- MONSTER: 'h',"bugbear",(63,10),hostile
- MONSTER: 'h',"bugbear",(65,09),hostile
- MONSTER: 'h',"bugbear",(67,10),hostile
- MONSTER: 'h',"bugbear",(69,11),hostile
- WALLIFY
-
- #
- # The "locate" level for the quest.
- #
- # Here you have to find the lair of Tiamat to go
- # further towards your assigned quest.
- #
-
- MAZE: "C-locate",' '
- FLAGS: hardfloor
- GEOMETRY:center,center
- MAP
-
- ............. ...........
- ............... .............
- ............. ............... ..........
- ........... ............. ...............
- ... ... ..................
- ... .......... ... ..................
- ... ............ BBB...................
- ... .......... ......................
- ..... .. .....B........................
- .... ............... . ........B..........................
- ...... .. .............S.............. ..................
- .... .. ........... ...............
- .. ... ....................
- .... BB...................
- .. .. .. ...............
- .. ....... .... ..... .... .. ....... S
- ............ ....... .. ....... ..... ... ....
- ....... ..... ...... .......
-
- ENDMAP
- # Random Monsters
- RANDOM_MONSTERS: 'h', 'H'
- # Dungeon Description
- REGION:(00,00,75,19),unlit,"ordinary"
- REGION:(52,06,73,15),lit,"ordinary",unfilled,true
- # Doors
- DOOR:locked,(28,11)
- # Stairs
- STAIR:(04,03),up
- STAIR:(73,10),down
- # Non diggable walls
- NON_DIGGABLE:(00,00,75,19)
- # Objects
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- # Random traps
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- # Random monsters.
- MONSTER:'h',"bugbear",(02,10),hostile
- MONSTER:'h',"bugbear",(03,11),hostile
- MONSTER:'h',"bugbear",(04,12),hostile
- MONSTER:'h',"bugbear",(02,11),hostile
- MONSTER:'h',"bugbear",(16,16),hostile
- MONSTER:'h',"bugbear",(17,17),hostile
- MONSTER:'h',"bugbear",(18,18),hostile
- MONSTER:'h',"bugbear",(19,16),hostile
- MONSTER:'h',"bugbear",(30,06),hostile
- MONSTER:'h',"bugbear",(31,07),hostile
- MONSTER:'h',"bugbear",(32,08),hostile
- MONSTER:'h',"bugbear",(33,06),hostile
- MONSTER:'h',"bugbear",(34,07),hostile
- MONSTER:'h',"bugbear",random,hostile
- MONSTER:'h',"bugbear",random,hostile
- MONSTER:'h',"bugbear",random,hostile
- MONSTER:'h',"bugbear",random,hostile
- MONSTER:'h',random,random,hostile
- MONSTER:'H',random,random,hostile
- MONSTER:'H',"hill giant",(03,12),hostile
- MONSTER:'H',"hill giant",(20,17),hostile
- MONSTER:'H',"hill giant",(35,08),hostile
- MONSTER:'H',"hill giant",random,hostile
- MONSTER:'H',"hill giant",random,hostile
- MONSTER:'H',"hill giant",random,hostile
- MONSTER:'H',"hill giant",random,hostile
- MONSTER:'H',random,random,hostile
- WALLIFY
-
- #
- # The "goal" level for the quest.
- #
- # Here you meet Tiamat your nemesis monster. You have to
- # defeat Tiamat in combat to gain the artifact you have
- # been assigned to retrieve.
- #
-
- MAZE: "C-goal", ' '
- GEOMETRY:center,center
- MAP
-
- .....................
- .......................
- .........................
- ...........................
- .............................
- ...............................
- .................................
- ...................................
- .....................................
- .......................................
- .....................................
- ...................................
- .................................
- ...............................
- .............................
- ...........................
- .........................
- .......................
-
- ENDMAP
- # Random Monsters
- RANDOM_MONSTERS: 'h', 'H'
- # Dungeon Description
- REGION:(00,00,75,19),lit,"ordinary"
- # Stairs
- STAIR:random,up
- # Non diggable walls
- NON_DIGGABLE:(00,00,75,19)
- # Objects
- OBJECT:')',"quarterstaff",(23,10),blessed,0,"The Sceptre of Might"
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- # monsters.
- MONSTER:'D',"Chromatic Dragon",(23,10),hostile
- WALLIFY
-
- #
- # The "fill" levels for the quest.
- #
- # These levels are used to fill out any levels not occupied by specific
- # levels as defined above. "filla" is the upper filler, between the
- # start and locate levels, and "fillb" the lower between the locate
- # and goal levels.
- #
-
- MAZE: "C-filla" , ' '
- INIT_MAP: '.' , ' ' , true , true , random , true
- NOMAP
- # Random Monsters
- RANDOM_MONSTERS: 'h', 'H'
- #
- STAIR: random, up
- STAIR: random, down
- #
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- #
- TRAP: random, random
- TRAP: random, random
- TRAP: random, random
- TRAP: random, random
- #
- MONSTER: 'h', "bugbear", random, hostile
- MONSTER: 'h', "bugbear", random, hostile
- MONSTER: 'h', "bugbear", random, hostile
- MONSTER: 'h', "bugbear", random, hostile
- MONSTER: 'h', "bugbear", random, hostile
- MONSTER: 'h', random, random, hostile
- MONSTER: 'H', "hill giant", random, hostile
-
- MAZE: "C-fillb" , ' '
- INIT_MAP: '.' , ' ' , true , true , random , true
- NOMAP
- # Random Monsters
- RANDOM_MONSTERS: 'h', 'H'
- #
- STAIR: random, up
- STAIR: random, down
- #
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- #
- TRAP: random, random
- TRAP: random, random
- TRAP: random, random
- TRAP: random, random
- #
- MONSTER: 'h', "bugbear", random, hostile
- MONSTER: 'h', "bugbear", random, hostile
- MONSTER: 'h', "bugbear", random, hostile
- MONSTER: 'h', "bugbear", random, hostile
- MONSTER: 'h', random, random, hostile
- MONSTER: 'h', random, random, hostile
- MONSTER: 'H', "hill giant", random, hostile
- MONSTER: 'H', "hill giant", random, hostile
-